Syllabus: Video for Performance (THTR 3876)

THTR 3876:0001 Cross References: DANC 3876 | CINE 3876 | INTM 3876 | DIGA 3876
Spring, 2020 || T & TH: 3:30p – 5:20p Studio: ABW250 || Computer Lab: ABW360

Instructor: Daniel Fine, Assistant Professor of Digital Media in Performance

Course Description: An introduction to the aesthetics and practical applications of digital media design for live performance, including content creation, system design and content optimization for media servers. Open to students from any department with an interest in designing, creating, and displaying digital media for theatre, dance, concerts, corporate events, gallery installations, VJ sets, and architectural projections. Working with professional software (Adobe Creative Cloud including Illustrator, Photoshop, Premiere Pro, Audition, and After Effects) students learn how to create digital art work and integrate it into live performance and entertainment events via projections, media servers and digital displays.

Course Objectives and Goals:

  • Understand the basic concepts, theories and practical applications of incorporating video into live performance.
  • Develop applied knowledge of creating video by designing and realizing projects with various analog, digital and new media technologies for a variety of live experiences.
  • Understand the meaning making, workflow, process, technology and creative process for implanting video into live performance.
  • Work collaboratively across disciplines to investigate multimedia approaches to contemporary live experiences and new modes of storytelling with video.
  • Develop skills in manipulating digital assets such as photos, videos, text, and live video streams.
  • Operate computer, video, projection, sensor, and camera equipment.
  • Be able to perform basic-intermediate, media server skills in QLab and basic-intermediate content creation in After Effects CC.
  • Develop the organizational and artistic skills necessary to successfully design and implement video into live performance.
  • Improve teamwork and communication skills.
  • Critique and evaluate work.

Course Topics:

  • Intro, gear, space
  • Content creation, research, design concept, cueing
  • After Effects (Compositing)
  • After Effects (Shapes, Animate On)
  • After Effects (Perfect loops)
  • QLab
  • Projectors & Media Servers
  • Process, workflow, integrating into the team
  • Masks
  • Surfaces
  • Projection Mapping
  • Cameras & Displays
  • Systems & Lensing
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Syllabus: Installations and Interactive Performance (THTR 3880)

THTR 3880:0001 Cross Reference: DANC 3880:0001
Spring, 2021 || M&W: 3:30p-5:20p

Instructor: Daniel Fine, Assistant Professor of Digital Media in Performance

Course Description: An introduction to the aesthetics, techniques and practical possibilities of fusing together theatre, dance, music/sound, art, design, cinema, gaming, human computer interaction, and engineering. Students will learn the foundations of creating interactive experiences that use digital photos, video, text, real-world objects, sensor data, live bodies moving in space, Kinect 2 sensors, cameras, and multiple video outputs such as projectors and LED displays. The interactive, node-based programming software Isadora, will be used to create immersive mediated performances, interactive installations, embodied user based experiences and user manipulated virtual environments.

Course Objectives and Goals:

  • Understand the basic concepts, theories and practical applications of incorporating interactive digital media into installations, live performance and user based experiences.
  • Develop applied knowledge of creating interactive media installations and live performance by designing and realizing projects in various analog, digital and new media.
  • Cite and discuss historical and contemporary artists and companies.
  • Work collaboratively across disciplines to investigate multimedia approaches to contemporary live experiences and new modes of storytelling.
  • Develop skills in manipulating digital assets such as photos, videos, text, live video streams and data.
  • Operate computer, video, projection, sensor, and camera equipment.
  • Be able to perform basic-intermediate, node-based programming skills in Isadora.
  • Develop the organizational and artistic skills necessary to successfully produce installations, interactive performance and user based experiences.
  • Improve teamwork and communication skills.
  • Critique and evaluate work.

Course Topics:

  • Intro, gear, check-out, studio, system, in-class assignments
  • Isadora (Networks, Video)
  • Isadora (Sound)
  • Isadora (Camera, Displays)
  • Isadora (NDI, Syphon, Zoom integration)
  • Isadora (Control)
  • Isadora (Generative Art)
  • Isadora (Projection Mapping)
  • Isadora (Data Visualization)
  • Isadora (Kinect)
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Syllabus: Projection Design (TH617)

TH617: Projection Design, Section 001, Spring 2020

Instructor: Matt Reynolds

COURSE DESCRIPTION: Lecture, discussion, and projects, training in theatrical projection design; 3 cr. Provide the graduate level design & technical student an in-depth understanding of the design methods of stage projection, including workflow; generation/acquisition of imagery; visual effects; video production; video systems; hardware; surfaces; and control.

STUDENT LEARNING OUTCOMES: Students will utilize key creative programs to achieve artistic goals. Students will display professional behavior in learning and presentation. Students will execute vital calculations and coordinate technical paperwork. Students who succeed in this course should be able to fulfill the duties of a Projection Designer at the University level.

CLASS OBJECTIVES: The professor will discuss and demonstrate theatrical projection terminology, workflow, design techniques, implementation, and paperwork.

COURSE TOPICS:
  • Digital Media History, Careers, Skills
  • Microsoft PowerPoint, Excel, Word
  • Adobe Photoshop
  • Collaboration
  • Workflow
  • Adobe AfterEffects
  • Design Principles & Media Attributes
  • Content & Video Production
  • Adobe Premiere
  • Animation & Effects
  • Figure 53 QLab
  • Video Signals & Media Servers
  • Projectors
  • Dataton Watchout
  • Surfaces & Cameras
  • Networks & Sensors
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