Syllabus: Projection and Media Design (THEA 475)

Course Description: The study and exploration of the projection design process, and the creation and execution of digital media for theatrical projection and multimedia/performance integration.
Course Objectives and Goals: Developing a basic understanding of digital media integration with live performance, including process, paperwork, content, and execution. This course will include advanced application of theatrical projection design practice, principals, and technology. By the end of this course, the successful student will have:

  • an understanding of the projection design process for theatre, and the art of projection design.
  • a practical understanding of tools and technology of mounting a design.
  • a practical understanding of media creation and manipulation.

Course Topics:

  • History and Industry Standards – Examples. Design process – paperwork and such.
  • Sound and lighting integration / Live video – Analog and Digital Capture Switching and scan converters.
  • Media Creation – software, media types, resolutions.
  • Images – Photoshop and media types and resolution.
  • Video – After Effects, Premiere.
  • File types, resolution, FPS.
  • Content procurement and file conversion.
  • Execution – technology – software, hardware.
  • Playback – Qlab, Watchout, Isadora, TouchDesigner.
  • Still images – Moving images – Video – Kerning – Mapping – Live video.
  • Projectors – Lumens, throw ratios, lenses, dowsing.
  • Media servers Moving projectors LED and other formats.
  • Projection – Front, Rear Other surfaces TVs Multi-Screen – dividing, mapping, edge blending.
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Syllabus: Technical Theatre Media (TD314M)

Instructors: Jackson Cobb (he/they) Sydney Sousa (she/her)

Course Description: The Media technology section of TD314M is an introductory survey of the media design process. In this section, we will focus on three primary areas:
How media is created.
How media is displayed.
How media playback systems function.

Course Objectives and Goals: Through the creation, understanding, and execution of a simple design and system, each student will gain practical experience as an assistant designer, animator, and programmer.
The goal of this section is to provide you with a basic appreciation for the technical and design needs of a media design. Should you choose, it will also provide you with the fundamental knowledge and skills to be an effective crew member in the future.

Course Topics:
Class 1: Introductions, 10 pts
Lecture: Intro to Media Design
Assignment: Share notes on media designs, Introduce Final Project Complete: Technology Survey, 5 pts (due at midnight, same day as Class 1); Media Quiz #1: The Basics, 10 pts; Choose Scene for Final
Class 2: Content Creation: Photoshop, 10 pts
Lecture: Getting to Know Photoshop
Assignment: Photoshop Demo; Begin creating still graphics for final project; Creating still graphics for final (graphics due before Class 5)
Class 3: Content Creation: After Effects, 10 pts
Lecture: Getting to Know After Effects
Assignment: After Effects Demo, Begin creating motion graphics for final project, Creating motion graphics for final (graphics due before Class 5)
Read: Reading a System Diagram
Class 4: Diagrams, Cables, and Show Control, 10 pts
Lecture: Cables and System Diagrams, Behind-the-Scenes Tour 1
Complete: Media Quiz #2: Cables, 10 pts; Graphics for final project
Class 5: Programming with QLab, 10 pts
Assignment: QLab Programming Demo, Begin programming final project Complete: Programming for final project
https://www.youtube.com/watch?v=a9t91hAXs0o
Class 6: Final Project Presentations, 20 pts
Activity: Mapping Model Boxes
Assignment: Final Project Presentations
Complete: Decompress! Breathe! Party! You did it!!
Complete: Section Reflection (anonymous), 5 pts

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Syllabus: Video for Performance (THTR 3876)

THTR 3876:0001 Cross References: DANC 3876 | CINE 3876 | INTM 3876 | DIGA 3876
Spring, 2020 || T & TH: 3:30p – 5:20p Studio: ABW250 || Computer Lab: ABW360

Instructor: Daniel Fine, Assistant Professor of Digital Media in Performance

Course Description: An introduction to the aesthetics and practical applications of digital media design for live performance, including content creation, system design and content optimization for media servers. Open to students from any department with an interest in designing, creating, and displaying digital media for theatre, dance, concerts, corporate events, gallery installations, VJ sets, and architectural projections. Working with professional software (Adobe Creative Cloud including Illustrator, Photoshop, Premiere Pro, Audition, and After Effects) students learn how to create digital art work and integrate it into live performance and entertainment events via projections, media servers and digital displays.

Course Objectives and Goals:

  • Understand the basic concepts, theories and practical applications of incorporating video into live performance.
  • Develop applied knowledge of creating video by designing and realizing projects with various analog, digital and new media technologies for a variety of live experiences.
  • Understand the meaning making, workflow, process, technology and creative process for implanting video into live performance.
  • Work collaboratively across disciplines to investigate multimedia approaches to contemporary live experiences and new modes of storytelling with video.
  • Develop skills in manipulating digital assets such as photos, videos, text, and live video streams.
  • Operate computer, video, projection, sensor, and camera equipment.
  • Be able to perform basic-intermediate, media server skills in QLab and basic-intermediate content creation in After Effects CC.
  • Develop the organizational and artistic skills necessary to successfully design and implement video into live performance.
  • Improve teamwork and communication skills.
  • Critique and evaluate work.

Course Topics:

  • Intro, gear, space
  • Content creation, research, design concept, cueing
  • After Effects (Compositing)
  • After Effects (Shapes, Animate On)
  • After Effects (Perfect loops)
  • QLab
  • Projectors & Media Servers
  • Process, workflow, integrating into the team
  • Masks
  • Surfaces
  • Projection Mapping
  • Cameras & Displays
  • Systems & Lensing
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Syllabus: Installations and Interactive Performance (THTR 3880)

THTR 3880:0001 Cross Reference: DANC 3880:0001
Spring, 2021 || M&W: 3:30p-5:20p

Instructor: Daniel Fine, Assistant Professor of Digital Media in Performance

Course Description: An introduction to the aesthetics, techniques and practical possibilities of fusing together theatre, dance, music/sound, art, design, cinema, gaming, human computer interaction, and engineering. Students will learn the foundations of creating interactive experiences that use digital photos, video, text, real-world objects, sensor data, live bodies moving in space, Kinect 2 sensors, cameras, and multiple video outputs such as projectors and LED displays. The interactive, node-based programming software Isadora, will be used to create immersive mediated performances, interactive installations, embodied user based experiences and user manipulated virtual environments.

Course Objectives and Goals:

  • Understand the basic concepts, theories and practical applications of incorporating interactive digital media into installations, live performance and user based experiences.
  • Develop applied knowledge of creating interactive media installations and live performance by designing and realizing projects in various analog, digital and new media.
  • Cite and discuss historical and contemporary artists and companies.
  • Work collaboratively across disciplines to investigate multimedia approaches to contemporary live experiences and new modes of storytelling.
  • Develop skills in manipulating digital assets such as photos, videos, text, live video streams and data.
  • Operate computer, video, projection, sensor, and camera equipment.
  • Be able to perform basic-intermediate, node-based programming skills in Isadora.
  • Develop the organizational and artistic skills necessary to successfully produce installations, interactive performance and user based experiences.
  • Improve teamwork and communication skills.
  • Critique and evaluate work.

Course Topics:

  • Intro, gear, check-out, studio, system, in-class assignments
  • Isadora (Networks, Video)
  • Isadora (Sound)
  • Isadora (Camera, Displays)
  • Isadora (NDI, Syphon, Zoom integration)
  • Isadora (Control)
  • Isadora (Generative Art)
  • Isadora (Projection Mapping)
  • Isadora (Data Visualization)
  • Isadora (Kinect)
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