This is a two-part assignment that begins with field recording and ends with adapting musical material to recorded text. It asks students to engage in active listening, record environmental sound, and shape found material into original compositions using a DAW. Next, (with help from their peers) they find or create text that appropriately responds to the composition, apply acquired microphone techniques to record it, and then merge the recorded text with reconfigured versions of their original compositions. In the end they must successfully adapt (or remix) their original composition (which was initially a self-contained musical assignment) to fit and support the text. This gives students an opportunity to compose something wholly their own out of found sound, then teaches them to avoid being too precious about their initial ideas and shows them the many possibilities that found sound can offer when approached creatively. It also gets them thinking like a theatrical sound designer who is almost always tasked with supporting spoken text, and like all designers, needs to exhibit flexibility, creativity, and a responsiveness to elements outside of their control (a narrative, actors, a director’s vision, the ideas of other designers, etc). The project can be adapted in many ways to fit the needs of different instructors.
This assignment is good for building critical listening skills, thinking creatively about environmental sound as musical material, adapting sound/music to fit spoken text, and learning basic DAW skills. I find Ableton Live to be an ideal DAW for this assignment but any sound editing software (including the free program Audacity) could be used.
Category: Level
Creating Sounds from Scratch – Project 3 – DIY Event
Students use the audio & data processing functions of Max/MSP to create the soundscape of an event and then use MIDI and OSC to externally control and modify the parameters of the soundscape.
Click Title to Read MoreCreating Sounds from Scratch – Syllabus
Creating your own sounds rather than relying on tired sound effect libraries can give your designs a unique aural vocabulary. This course will provide a thorough introduction to the creation and manipulation of synthesized and sampled sounds. We will use a series of software packages to build, analyze, and modify digital audio to create sounds that can feel realistic and/or fantastic.
Curb Cafe
Major lab project for Sound Reinforcement students through which they gain hands on experience in all aspects of audio production for a small cabaret performance. This includes advancing the show, working as A1 and as A2. The lab is evaluated by a staff production manager and ultimately by the class professor. Read More
Creating Rich Story Supporting Ambiances
Students will be given prompts describing a background environment and at least 3 foreground sounds. They will then be tasked with creating the environment and foreground sounds using three different techniques: 1) All field-recording based; 2) All synthesized; 3) All “Foley” (in-studio effects recording)-based. Students will explore different techniques for establishing a scene and telling narrative stories through sound by being tasked with generating three distinct versions that all represent their prompt.
click title to read moreMy First Sound System
Students put together sound systems in small groups and demonstrate basic vocabulary and drafting standards individually. Read More
Sound Effect Scavenger Hunt
Students must find a specific list of three sound effects using found objects to create those sounds.
Mastering Tools: Sculpture
Students create a 1:00 to 1:30 minute sound composition using only the synthesizer Sculpture. This forces them to develop at least some expertise with a synthesizer and the assignment is designed to require them to delve fairly deeply into its operation. The assignment is also designed to require them to create movement using non-tonal, or at least non-note methods.
Creating Ghosts
Students create soundscapes for three different ghosts. These soundscapes should be haunting in specific ways that relate to the cultural and personal history of the Ghost. Each of the three Ghosts must be distinctive and each haunting soundscape needs to draw us through a moment, they should not be static atmospheres but should tell a story.
Interactive Children’s Book
Create a sound design for a children’s book. The design involves not only the audio content but also the playback and control system that allows the reader to trigger the sounds in a simple, asynchronous way.