Pen & Wet brush rendering: Exploration of Light & Shadow

Submitted by Inseung Park, Theatre & Dance, University of New Mexico

Abstract:

This project is designed for the rendering course (THEA292 – one of required courses for BFA design students), and help students get comfortable with wet media and get ready to start watercolor without fear. Students will create three thumbnails (about 8”x 4” in size), rendering a simple interior box set in perspective with a water based blue pen. After students finish a contour drawing with a blue pen, adding hatching for minimal shading. Then, the wet brush is employed to create impressive moods. During the process of this project, it would be a great idea for students to explore samples of artists’ paintings in varied art media how moods are expressed, and apply their discovery into the rendering. Eventually, students will create three different lighting situations in three thumbnails.    

Length of activity: full class period exercise or Week long project

Area of Technical Theatre: Architecture, Costume design, Lighting design, Scenic design

Activity Objectives:

  • To help get comfortable with the wet media (watercolor) and ready to start the watercolor rendering as a transitional project between the dry and wet media
  • To explore how mood is expressed in stage settings with various lighting situations
  • To practice light and shadow in various value scales in a monochromatic work
  • To be more versed in the perspective drawing without a perspective grid
  • To develop artistic skills in rendering

Activity Goals:

  • It would be more helpful to have this project after students build some basic skills for the dry media such as a pencil, pen, or marker in the large range of value scales.
  • Many sample works by designers or painters will help create more plausible lighting situation in appropriate value scales.
  • The review of the perspective principles (one and two vanishing point perspective) will be the basis to make this project successful.

Description:

The process of the project is as written below:

  1. After reviewing the principle of perspective drawing and the basic skills of dry media in values, a simple set contour drawing will be given as a sample for student to get an idea how to start the project.
  2. The mixed media paper (17”x14”) is taped down on the table in portrait layout – three thumbnails (8”x4”) drawn at the center of the paper, 1 ¼” margin at top and bottom and between thumbnails, and 3” margin at left and right.
  3. Students can simply copy a sample provided or modify it even further as they want with a pencil. The perspective principle should be applied in this drawing.
  4. Trace over the pencil drawing with a blue pen, which must be a water based – oil based or water proof pen will not work for this project.  
  5. Add minimal shading with hatching as done in a pencil drawing to create impressive moods in three thumbnails differently – students need to explore how the light and shadow work in each thumbnail before they move further.
  6. Apply a wet brushing to represent the mood like a watercolor. Students learn how to control water and brush stroke in the process.
  7. Once dry, students can revise shadows with a pen if necessary.
  8. Additional paint (blue) doesn’t have to be used for this project. Only blue pen will be used.
ex) sample work by the author

Time Required:

This project was used to bridge a dry media to a wet media rendering in the course ‘rendering’, a required course for BFA design students. So, the student spent about two weeks at the middle of the semester after six weeks of the dry media practices and before wet media projects for the rest of the semester. The rendering in this method should not take very long time but they need enough practice to maximize the success of the project.

Required Materials:

  • Mixed media paper or Bristol board (vellum surface) – it should be good for both dry and wet medias
  • Dry media pencil, pen (water based, the blue works well but may try various colors of pens – black, red, brown etc.), watercolor brush (No. 6 round), water container, watercolor palette, paper towel
  • Many samples of artists’ paintings – Edward Hopper, Andrew Wyeth, Ramon Casas, Simon Adjiashvili, etc.
  • Students are asked to draw at least one figure in rendering.
  • Some of grey scale sample works by Simon Adjiashvili are attached below. 12 sample works were provided. Students chose three out of twelve.

Adaptation:

  • It is designed for a monochromatic rendering to focus more on the training for value scales. But, it can be multi-color rendering or developed further with watercolor.
  • It was done with three thumbnail renderings but can be done with a single rendering or a storyboard with any number of thumbnail.

Evaluation:

This project can be more flexibly evaluated, but I created an evaluation checklist as below to give students a reminder of important points for the stronger establishment of the basic skills, and to do a fair evaluation. It can be appropriately redesigned to serve the class objective.

Evaluation measures: total 100%

  1. One or two vanishing point perspective is properly applied in each thumbnail. 10      9        8        7        6        5        4        3        2        1        0
  2. The appropriate range of values from 0 in value scale are overall expressed in the entire picture plane to create impressive mood. 10      9        8        7        6        5        4        3        2        1        0
  3. Three different lighting situations are thoughtfully designed and differently presented in three thumbnails. 10      9        8        7        6        5        4        3        2        1        0
  4. The highlight and shadow are properly expressed around at least one figure in the right proportion. 10      9        8        7        6        5        4        3        2        1        0
  5. The line weight is considered and effectively applied without being dominant in black. 10      9        8        7        6        5        4        3        2        1        0
  6. The settings and figure have the plausible shadows in perspective on the floor cast by the light. 10      9        8        7        6        5        4        3        2        1        0
  7. The blue or black pen was effectively employed for shading before wet brushing. 10      9        8        7        6        5        4        3        2        1        0
  8. The wet brushing was properly explored to render moods without redundant brush strokes. 10      9        8        7        6        5        4        3        2        1        0
  9. The rendering shows a personal exploration and depth of commitment. 10      9        8        7        6        5        4        3        2        1        0
  10. The rendering is neatly and clearly labeled with required info – name, project title, class title, year and artist’s signature, and meets the format requirement. 10      9        8        7        6        5        4        3        2        1        0

Computer Graphics for Theatre (Vectorworks) Syllabus

submitted by Matt Reynolds, Theatre & Dance, University of Alabama

COURSE DESCRIPTION: The purpose of this course is to introduce the student to Computer Aided Drafting, learning the basic concepts and techniques that can be directly applied to general and advanced theatrical drafting. This course is intended for the student who is already proficient with standard theatrical drafting techniques. This course will primarily use Vectorworks software, but references to other software packages may be included in order to familiarize the student with commonalities between CAD systems.

CLASS OBJECTIVES: The professor will demonstrate and discuss basic to intermediate CAD standards, setup, layout, execution, and plotting.

STUDENT LEARNING OUTCOMES: Students will master the basic skills in 2D and 3D drafting with Vectorworks software to generate technical drawings for theatre.

CLASS GUIDELINES: It is required to comport yourselves with the utmost work ethic and attitude. This means you must arrive on time, with your materials. You must display a positive attitude and attentiveness to your surroundings and instructions. You may lose points and/or be dismissed from class for infractions including but not limited to: improper use of electronic devices, failure to bring necessary materials, exhaustion, illness, intoxication, or poor attitude. Check your UA email daily. Required materials: architect’s scale rule (imperial) and access to a printer. Recommended texts: Vectorworks for Entertainment Design by Kevin Lee Allen; Light Plot Deconstructed by Gregg Hillmar, Backstage Handbook by Paul Carter.

ASSIGNMENTS: There are no exams in the class. The class is based on project work, with the projects becoming more significant as the student gains skills and knowledge. As such, much of the class time will be spent working on your class projects. Students will be expected to complete a large number of very detailed drawings. Each project builds on the previous one, so a minor mistake early on can have consequences later on. Small projects will be completed on a weekly or daily basis and larger projects will be due as assigned. The six major drawing projects are Title Block, Logo, Orthographic/Isometric, Groundplan, Section, and Construction. The 3D Set and Final Project also build on the previous projects. 527 students are required to complete the 3D Set project, but 427 students can do this project for extra credit. I will allow students to use class time to work on outside Vectorworks projects (such as the shows we are mounting) as long as it is Vectorworks work only and you do not fall behind in your class projects.

TH427                                                             

Participation      30%      300pts                       
6 Projects          60%      600@100ea 

Final Project      10%      100                             

TH527

Participation 25% 250pts

6 projets 60% 600@100ea

Final project 10% 100

3D set project 5% 50

>96.6 93.3 -96.6% 90- 93.3% 86.6- 90% 83.3- 86.6% 80- 83.3% 78.3- 80% 76.6- 78.3% 75- 76.6% 73.3- 75% 71.6-73.3% 70- 71.6% <70%
4.0 (A+) 4.0 (A) 3.7 (A-) 3.3 (B+) 3.0 (B) 2.7 (B-) 2.3 (C+) 2.0 (C) 2.0 (C-) 1.0 (D+) 1.0 (D) 1.0 (D-) 0.0 (F)

527 GRADING BREAKDOWN

>90% 80- 89.9% 75- 79.9% 70- 74.9% <70%
4.0 (A) 3.0 (B) 2.0 (C) 1.0 (D) 0.0 (F)

A final grade of I (incomplete) is given for passable work that could not be completed due to circumstances beyond the student’s control. The I grade cannot be used to avoid a student receiving a D or F grade.

POLICY ON MISSED EXAMS & CLASSWORK: Late work will be docked 5% of the assignment total for each week it is late (starting the first day it is late). That doesn’t sound like much, but since each project builds on the previous one, it snowballs quickly, particularly around tech weeks. I cannot stress enough: do not fall behind. If submissions are complete and late by 10 weeks or more, I will accept them until the last day of classes for up to half credit. Proof of valid excused absences (e.g. doctor’s note) is required to turn in makeup work without penalty. Office hours are available to gain clarification on class topics, not to reteach missed class time.

ATTENDANCE POLICY: Students are allowed 3 unexcused absences after the first full week of classes without penalty. Each subsequent absence will incur a 5% final grade penalty. Three tardies will constitute an absence. Please email me if you expect to be late or miss class.

ELASTICITY STATEMENT: The instructor will make every effort to follow the guidelines of this syllabus as listed; however, the instructor reserves the right to amend this document as the need arises. In such instances, the instructor will notify students in class and/or via email and will endeavor to provide reasonable time for students to adjust to any changes.

COURSE SCHEDULE:

Week 1 Syllabus, Review, Texts, Drafting Standards, Title Blocks, Scale Rules

Week 2 Introduction to Vectorworks and Interface, Page Setup; Coordinates and Units [Title Block Due]
Week 3 Drawing, Viewing, Printing Simple Objects; Object Editing Techniques [Logo Due]
Week 4 Layers, Linetypes, and Drawing Information; Work Session [Orthographic Roughdraft Due]
Week 5 Text, Dimensions; Layouts and Viewports (TOM tech) [Personal Objects]
Week 6 Work Sessions (ARDT tech) [Orthographic/Isometric Due]
Week 7 Advanced Editing/Hatching, Groundplans; Work Session (BRIGHT tech)
Week 8 Attributes; 3D Drawing [Groundplan Due]
Week 9 3D Drawing/Section; No Class (SETC)

Week 10 No Class (Spring Break/USITT)
Week 11 Construction Drawings (DA! tech) [Section Due]
Week 12 3D Images; Texture Mapping
Week 13 Light Plots (IG tech) [Construction Drawings Due]
Week 14 Light Plots (SWEENEY tech)
Week 15 Channel Hookups, File Formats/Translations [3D Set Due]

Week 16 Final Project Work Sessions [Light Plot & Ch Hookup Roughdrafts Due]
Thursday, May 3, 8AM Final Project Due [Light Plot & Ch Hookup Due]

Emergency Contact Information: UA’s primary communication tool for sending out information is through its web site at www.ua.edu. In the event of an emergency, students should consult this site for further directions. Additional course information will be posted using Blackboard Learn.

Severe Weather Guidelines: The guiding principle at The University of Alabama is to promote the personal safety of our students, faculty and staff during severe weather events. It is impossible to develop policies which anticipate every weather-related emergency. These guidelines are intended to provide additional assistance for responding to severe weather on campus.

UA is a residential campus with many students living on or near campus. In general, classes will remain in session until the National Weather Service issues safety warnings for the city of Tuscaloosa. Clearly, some students and faculty commute from adjacent counties. These counties may experience weather related problems not encountered in Tuscaloosa. Individuals should follow the advice of the National Weather Service for that area taking the necessary precautions to ensure personal safety. Whenever the National Weather Service and the Emergency Management Agency issue a warning, people in the path of the storm (tornado or severe thunderstorm) should take immediate life-saving actions. When West Alabama is under a severe weather advisory, conditions can change rapidly. It is imperative to get to where you can receive information from the National Weather Service and to follow the instructions provided. Personal safety should dictate the actions that faculty, staff and students take.

The Office of University Relations will disseminate the latest information regarding conditions on campus in the following ways:

Weather advisory posted on the UA homepage

Weather advisory sent out through UA Alerts to faculty, staff and students

Weather advisory broadcast over WVUA at 90.7 FM

Weather advisory broadcast over Alabama Public Radio (WUAL) at 91.5 FM

Weather advisory broadcast over WVUA-TV/WUOA-TV, and on the website at http://wvuatv.com/content/weather.

WVUA-TV Home Team Weather provides a free service you can subscribe to which allows you to receive weather warnings for Tuscaloosa via e-mail or cell phone. Check http://wvuatv.com/content/free-email-weather-alerts for more details and to sign up for weather alerts.

In the case of a tornado warning (tornado has been sighted or detected by radar; sirens activated), all university activities are automatically suspended, including all classes and laboratories. If you are in a building, please move immediately to the lowest level and toward the center of the building away from windows (interior classrooms, offices, or corridors) and remain there until the tornado warning has expired. Classes in session when the tornado warning is issued can resume immediately after the warning has expired at the discretion of the instructor. Classes that have not yet begun will resume 30 minutes after the tornado warning has expired provided at least half of the class period remains.

Disability Statement: If you are registered with the Office of Disability Services, please make an appointment with me as soon as possible to discuss any course accommodations that may be necessary. If you have a disability, but have not contacted the Office of Disability Services, please call (205) 348-4285 (Voice) or (205) 348-3081 (TTY) or visit 133-B Martha Parham Hall East to register for services. Students who may need course adaptations because of a disability are welcome to make an appointment to see me during office hours. Students with disabilities must be registered with the Office of Disability Services, 133-B Martha Parham Hall East, before receiving academic adjustments.

Policy on Academic Misconduct: All students in attendance at The University of Alabama are expected to be honorable and to observe standards of conduct appropriate to a community of scholars. The University of Alabama expects from its students a higher standard of conduct than the minimum required to avoid discipline. At the beginning of each semester and on examinations and projects, the professor, department, or division may require that each student sign the following Academic Honor Pledge: “I promise or affirm that I will not at any time be involved with cheating, plagiarism, fabrication, or misrepresentation while enrolled as a student at The University of Alabama.” Please see http://catalogs.ua.edu/undergraduate/10480.html for academic misconduct policy.


Design and Technology for Performance Syllabus

Course Title: Design and Technology for Performance Syllabus

Course Description:

This course is an introduction to principles and practical application of techniques for designing theatre, music and other types of live performance. This course includes practical aspects of designing and producing live performance. Topics include lighting, sets and space, clothing and costume design, sound; may include specialized techniques such as masks, props, makeup.

Course Objectives:

  • Analyze a script as it pertains to performance design.
  • Visually represent and present designs.
  • Collaborate with classmates on creative solutions to design challenges.
  • Apply design as a method of inquiry into complex historical and social issues.
  • Design the scenic, costuming, lighting, and sound for a workshop production.
  • Execute the scenic, costuming, lighting, and sound designs for a workshop production.
  • Analyze aesthetic choices in design for their effective communication to an audience.
  • Analyze the cultural, social, and political meanings in aesthetic choices.
  • Demonstrate industry-standard safety practices throughout the semester.

Submitted by:

Rayna Middleton Dexter, Texas A&M University

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