Creating Costume Magic

Submitted by Caitlin Quinn, The University of Minnesota Duluth

Abstract

Productions sometimes call for a “costume magic” moment – a costume requirement that calls for special planning during the design process. This could be an onstage super-fast quick change, a “rigged” costume which changes from one look to another, or a costume designed to drastically change the actor’s body shape (like stilts). Students are assigned “magic” moments within productions and figure out the design and function of the costume.

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Pen & Wet Brush Rendering: Exploration of Light & Shadow

Submitted by Inseung Park, Theatre & Dance, University of New Mexico

Abstract

This project is designed for our rendering course THEA 292 – one of the required courses for BFA design students. It helps students get comfortable with wet media and acts as an introduction to watercolor without fear. Students will create three thumbnails (about 8″ x 4″ in size), rendering a simple interior box set in perspective with a water based blue pen. After students finish a contour drawing with a blue pen, they add hatching for minimal shading. Then, the wet brush is employed to create impressive moods. During the process of this project, it would be a great idea for students to explore samples of artists’ paintings in varied art media to research how moods are expressed, and apply their discoveries into the rendering. Eventually, students will create three different lighting situations in three thumbnails.

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In-Class Character Design

Abstract

This is a quick one-class assignment that has the students create and define a character with 2 given prompts, and access to limited costume stock.

I pair them off randomly, then they pull a number to decide an order of choosing prompts. Each pair takes a word and an image, and must create a character from them. After a quick demonstration on dressing a mannequin, highlighting how fit and garment usage can also define personality, they then costume a dress form from a selection of garments, accessories and fabric.

The pairs identify a speaker and end by presenting their character, specifying their impressions from the prompts, the choices made, and the relationship between them.

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Design-A-Toy Project

Abstract

For an introductory sewing and design course, the students build their own plush toys. Using a simple given pattern, they must design their own toy and alter the pattern or create new pieces to accomplish this. They must utilize the sewing techniques taught in class and decide what types of hand or machine stitch will be best as they plan their project. The successful student creates a sewing plan to organize themselves, but allows room for creative experimentation as they go.

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